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- Joa

@Joa Your observations are clear and concise, and you’ve highlighted key preferences effectively. Here’s some feedback to refine and build upon your response:
Defending: It’s great that you identified defending as something people enjoy. This suggests that strategic gameplay or chances to focus on defense could be a good feature in your game. You could think about fun ways to include defending as an important part of the gameplay.
Indoor Games: Noting a preference for indoor games is helpful. Consider exploring why this is important to the participants. Does it create a more comfortable environment, reduce distractions, or allow for consistent gameplay regardless of weather?
Basketball: Highlighting basketball as a liked sport is excellent. Think about which specific elements of basketball people enjoy—such as shooting, dribbling, or teamwork—and consider how they can play a role in your new game.
Small Groups and Teamwork: This is a great point, as teamwork in smaller groups can make the game more fun and help players work together. You could think about how to design the game so players cooperate more, like adding rules that encourage teamwork.
Your summary is effective, but adding a bit more explanation behind these preferences, and how they might influence your game design, would strengthen your contribution even further.

@Joa
Find attached your feedback and results for your Game Design project.
Your work was marked using the MYP Design criteria:
Criterion A: Inquiring and Analysing
Criterion B: Developing Ideas
Criterion C : Creating the Solution
Criterion D : Evaluating
Each section is scored out of 8. This is based on the MYP scoring system, where:
1 = beginning level, and 8 = excellent performance.
These scores show how well you met the expectations for each part of the design cycle.
Please read your feedback carefully and think about how you can use it to improve your next project.
Joa - Portfolio feedback + scoring.pdf
Joa my-game-design-project.pdf