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- IDU -Bridging Sports Through Design
- Mihika

@Mihika said in Questionaire:
Conclusion:
the new game should include the main aspects from both the sports [basketball: passing and shooting football: kicking]
playing softly [not hitting fellow players]
it should also include being able to tag people in between
also including rules such as
-not kicking the ball too hard
dividing teams based off people with equal skills [: not all people with higher skills in one team]
This is a clear and well-organised conclusion with some thoughtful ideas. Here’s some constructive feedback to refine and enhance your response:
Incorporating Aspects from Both Sports: Including basketball's passing and shooting along with football's kicking is a strong concept. You could expand on how these elements might work together seamlessly in the new game. For example, will players alternate between hand and foot use, or will there be specific scenarios where each skill is required?
Tagging Mechanic: Adding the ability to tag people is an interesting idea. Consider explaining how this would add to the fun or strategy of the game. For example, will tagging involve tactics, and how will it fit into the flow of gameplay?
Rules:
Not kicking the ball too hard: This is a sensible rule to ensure safety. You might want to suggest ways to enforce this—like penalties for breaking it—or alternatives such as using softer equipment. Playing softly: This is another excellent safety-focused rule. It might be helpful to define what “playing softly” means in practical terms to avoid confusion during gameplay.Team Balancing: Dividing teams based on equal skills is a great idea to ensure the game is fun and fair for everyone. You could expand on how this might be implemented—would there be a quick skill assessment before the game, or would players self-assess their abilities?
Overall, these ideas create a solid foundation for your new game, particularly with the focus on fun, fairness, and safety. Building on the details further will help you develop a more robust concept. Well done!

@Mihika
Your portfolio is looking well structured, and you’re presenting your work clearly. I noticed some signs that you have used AI in your process, which is fine as AI can be a helpful research tool.
For example, "Sure! Based on the feedback survey you've gathered, here's a suggested Part D that summarizes the findings and reflects on how the game can be improved. This is written in a way that fits well into a portfolio or project report:"
However, please remember that you shouldn’t cut and paste directly from AI sources. Instead, use the information you find to support your understanding and then express ideas in your own words.
It’s important to apply your own critical thinking skills when evaluating your game. Reflect on what aspects went well and what aspects didn’t go as planned. By sharing your personal observations and insights, you’ll demonstrate a deeper understanding of the design process and improve the overall quality of your portfolio.