
Me and Quentin are tackling the biggest project like EVER, we want to make a multiplayer 3D game, but we INSTANTLY hit a road block. My arch-nemesis... **networking!!**Here are my options:
- Use a dedicated central server to host games, this eats away at my
sanityelectricity bills, I do have an NVIDIA Jetson nano, but it could overheat.

- I could use LAN(Local Area Network) that means clients are connecting, but this requiers connecting to the same internet router.

So I decided to stick to LAN, but it has a fatal flaw, You must connect throup IP adresses, and IP adresses reveal locations.
I am still trying to figure it out, but it might take some time. Sorry about the short articles and massive images. Have a good holiday~
